Kamis, 23 Agustus 2007

All VRay Tutorials from VisMasters



Wouter - Tutorials | Standard Studio Lighting
Wouter - Tutorials | Render Settings
Wouter - Tutorials | Material Settings
Wouter - Tutorials | How to Use HDR Images in Vray
Wouter - Tutorials | Glass and Liquid.pdf

Hajar sajah `blehh :
Code:
http://rapidshare.de/files/32412646/VRTuz_PDFs.rar

Kurv Studios: Get into ZBrush 2,



In short:

one more good ZBrush tutorial.

Self introductory:
This DVD has broken new ground for ZBrush users all over the world. The quality and design of this DVD is what users are raving about not to mention the depth of the projects Glen goes into.

This DVD is not just for introductory users although it has more than 3 hours of introduction to the interface and how to's on EVERY tool in ZBrush. this video is also for intermediate ZBrush users as well showing you how to model, and texture the head model on the cover of the DVD.

Full info:
Code:
http://www.kurvstudios.com/zbrush/get_into_zbrush.php
Dig it :
Code:
http://rapidshare.de/files/32012611/Curved.Brush.For.Z.part01.rar.html
http://rapidshare.de/files/32012643/Curved.Brush.For.Z.part02.rar.html
http://rapidshare.de/files/32012975/Curved.Brush.For.Z.part03.rar.html
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Password:
gfx

Gnomon - Creating Creatures with ZBrush



Continuing his Tethered Islands series, Aaron Sims shares his techniques for building a creature in ZBrush. Using ZSpheres to design the initial body structure, Aaron develops the character from scratch. He then demonstrates how to skin the ZSpheres û and add details, color and lighting. In XSI, Aaron discusses the basics of rigging, weighting, and animating the imported creature from ZBrush. Finally he covers how to pose, light, and render the creature in an XSI scene.

About 6 hours of lecture

Product Code:
ASI04

Topic Covered :
ZSpheres
Building a Creature Using ZSpheres
Skinning ZSpheres and Adding Details
Adding Alpha Textures and Color
Basic Materials and Rendering
Making Displacement Maps for XSI
Basic Rigging, Weighting and Animating in XSI
Rendering a Scene Using XSI

Chapters :
01. ZSpheres Basics
02. Modeling a Creature Using ZSpheres
03. Skinning ZSpheres and Blocking out Large Forms
04. Adding Smaller Forms
05. Adding Details
06. Adding Texture
07. Adding Color Materials and Rendering
08. Making Displacement Maps for XSI
09. Basic Rigging, Weighting and Animating in XSI
10. Posing, Lighting and Rendering the Creature in XSI

More Info :

Code:
http://www.thegnomonworkshop.com/dvds/asi04.html
Downlod :
Code:
http://rapidshare.de/files/32196477/CCwZB.part01.rar
http://rapidshare.de/files/32196483/CCwZB.part02.rar
http://rapidshare.de/files/32196496/CCwZB.part03.rar
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Mental4ever

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Mental4ever - EvermotionDVD

Mental4ever
EvermotionDVD



Info:
Code:
http://www.evermotion.org/shop_display_item.php?item=1
Its a 2 iso images, the psychonorman one is basic training and advanced is psychonorma

BASIC
  • area_shadows,
  • basic_composition,
  • basic_scene_set,
  • camera_and_buketing,
  • caustics,
  • depth_of_field,
  • displacement,
  • interior,
  • light,
  • mblur,
  • photon_radius,
  • reflect_refract_depth,
  • sampel_per_pixel,
  • sky_light,
  • sun_light
ADVANCED
  • architectural_glass,
  • car_paint,
  • dirt_map,
  • eye_shader,
  • glass_of_wine,
  • ies,
  • interior2,
  • landcape_lume,
  • neon photon_decay_falloff,
  • reflect,
  • sub_surface,
  • toon,
  • volume_caustics,
  • water_shader

Download:

Code:
http://rapidshare.de/files/32307180/psychonorman_76.part4.rar
http://rapidshare.de/files/32306933/psychonorman_76.part3.rar
http://rapidshare.de/files/32305812/psychonorman_76.part2.rar
http://rapidshare.de/files/32304970/psychonorman_76.part1.rar

http://rapidshare.de/files/32304317/psychonorma_77.part5.rar
http://rapidshare.de/files/32303950/psychonorma_77.part4.rar
http://rapidshare.de/files/32301971/psychonorma_77.part3.rar
http://rapidshare.de/files/32299986/psychonorma_77.part2.rar
http://rapidshare.de/files/32299744/psychonorma_77.part1.rar

Pass :

bullparade

The SketchUp V.5 Student Workbook



This book is designed as a teaching tool. It contains the same exercises as the full-version book, but with less detail in the advanced sections. The initial chapters provide all basic concepts, which students then apply and build upon while working on "do-it-yourself" projects. Minimal guidance is provided when necessary.

ada disini :
Code:
http://rapidshare.com/files/44815703/Vextractor_v3.80.rar

Learning Maya 6 | Rendering



Learning Maya 6: Rendering is your resource for creating dazzling imagery in Maya. Get hands-on experience with the power of the Maya rendering engine and mental ray for Maya as you set lights and cameras to your scenes, apply materials and textures to your models, create shading networks, and much more! Whether you are striving for photo-realism, expressionism, or anything in between, achieve the results you want with Learning Maya 6: Rendering.

HTML Code:
http://rapidshare.de/files/31666453/May6.rar
Autodesk/Alias Maya Silver Membership Content DVD

Contains all the tutorials and lectures aswell as example files for The Alias Maya Silver Member content. Increase your productivity and workflow efficiencies by experiencing our instructor-led training courses for users of all experience levels.

http://rapidshare.de/files/31858114/alsmcmya.sitx.1.part01.sitx
http://rapidshare.de/files/31858458/alsmcmya.sitx.1.part02.sitx
http://rapidshare.de/files/31860468/alsmcmya.sitx.1.part03.sitx
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http://rapidshare.de/files/31911088/alsmcmya.sitx.1.part34.sitx
http://rapidshare.de/files/31909836/alsmcmya.sitx.1.part35.sitx


Password: msjstw

Size : 3.2GB

3Ds Max 8 Bible




Editorial Description

If 3ds Max 8 can do it, you can do it too ... Spark your creativity with the world's most popular animation software and the detailed instruction in this power-packed book from an industry expert. If you're new to 3ds Max, jump right in with a Quick Start program that will have you modeling and rendering a complete image your first day. Experienced users, discover exciting new Max 8 features such as a new module for hair and fur, a new cloth system, and much more.

Sedot, Bozz :
_http://rapidshare.de/files/25938762/Kelly_Murdock_-_3Ds_Max_8_Bible.rar.html

or

_http://rapidshare.de/files/26689472/km3dsm8bb.rar

3DS Max Lighting



Book Description

This book teaches lighting theory and introduces the lighting tools in 3DS MAX. Coupled with numerous practical examples, this book will have a beginner lighting like a pro.

About the Author
Nicholas Boughen is a Senior Visual Effects artist working in Vancouver, British Columbia, Canada. He has worked as Lead Lighter in television and film. Nicholas has worked on countless television commercials, pilots, and mini-series including Dead Like Me, Aftershock: Earthquake in New York, Voyage of the Unicorn, Snow White, Time Tunnel, Stargate SG-1, and others, providing modeling, texturing, lighting, and animation. Nicholas’s feature film work includes The Lizzie McGuire Movie, Goodboy (2003), Garfield, and I, Robot.

More Information:
_http://www.amazon.com/gp/product/155622401X/002-6008697-3817626?n=283155

Download di sini :
_http://rapidshare.de/files/867929/www.bestfilez.net.e-book02.zip.html

Cebas psd-manager™

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Cebas psd-manager™



About psd-manager

psd-manager™ is the first and most advanced PSD file exporter available for 3ds max available on the market. Now, for the first time you can readjust nearly everything in the rendering with Adobe® Photoshop® or any another application that supports PSD files. psd-manager is the tool to help you save time and money by integrating the tools you best know and like.


What does psd-manager do ?

Saving the rendered image as a layer in a PSD file is an easy task, psd-manger can do this and much more. It lets you add all render elements of your scene as layers to a PSD file. No more trouble to compose dozens of render elements, because presets and automatic layer sorting make it a breaze to setup the correct layer order. You may also manually control the blending modes along with the order of the layers. The latest Photoshop Version 7 blending modes are also supported. But psd-manager doesn't stop there. What you really need during post production and for last minute changes are accurate antialiased selections/masks. That's why psd-manager allows you to add selections or layers for each object/material of your choice to the final PSD. Gone are the days when you had to draw selections by hand or to render timeconsuming additional passes to get them. To give you even more possibilities to spice up your images you can even add G-Buffer Channels to the PSD file. All that psd-manager does relies on 3ds max core capabilities like the G-Buffer and render elements which make it fast, extendable and nevertheless open to all renderers.

Why psd-manager ?

Every professional 3D artist will agree, rendering complex scenes is a stressful job, especially when your customer or boss is sitting right behind you and it is not really clear how the final project should look like. Even "little" changes in the 3D scene can easily turn out to be one of those jobs that cost you another sleepless night!
Whether you use it for last minute changes, post production or just to quickly do some variations of your renderings - the best tools are those that are fast, easy and fun to use and psd-manager is one of them.

What can I do with such a feature rich PSD ?

psd-manager gives you the combined power of render elements and antialiased object, material selections in every application that supports PSD files. The possibility to alter every aspect of your image for one or multiple objects and materials in post will change the way you work. You can for example make color corrections, add depth of field and fog, smooth shadows, paint more detail without affecting shadows and highlights, blur and weight reflections, adjust highlights, add glow effects... and all tweaking can be made on a specific object or material. Most of these effects were previously only possible in compositing applications, but with psd-manager you can achieve them in 2D image editing applications such as Adobe® Photoshop®.

Download exe

GhostPainter 2.0



GhostPainter 2.0 is the next generation of integration between discreet 3ds max® and Adobe Photoshop®. It consists of a set of 3ds max and Photoshop plug-ins that make a seamless fusion between these 2 applications possible. GhostPainter 2 provides a solution for texturing, 3D painting and post-production as well as general workflow improvements around 3ds max and Adobe Photoshop.

cebas Computer GmbH announced today that the highly anticipated GhostPainter 2.0 plug-in for 3ds max® is now shipping. A unique tool that integrates Adobe® Photoshop® and 3ds max® in a way never seen before. The seamless fusion between the world of 2D and 3D greatly enhances, speeds-up and simplifies several every day tasks 3D artists have to perform. GhostPainter 2.0 is a solution for texturing and painting of 3D objects as well as post-production of rendered images.

Adobe® Photoshop® Plug-ins

GhostPainter 2.0 comes with several Photoshop plug-ins that interactively communicate with 3ds max®. Unique features like "vector based texture unwrapping" to Photoshop paths, allow the user to get resolution independent unwrapped UV texture information. Another great feature offered by the Photoshop connection is the ability to automatically create Photoshop selections from selected faces or even selected edges of an object. Furthermore all additonal Photoshop plug-ins are recordable in actions so that custom Photoshop actions can be used to perform repeatable tasks.

3D Painting

GhostPainter 2.0 directly connects to Photoshop and allows the user to paint on any object within 3ds max. All of the Photoshop tools, commands and filters may be used to manipulate the texture of the object. The enhanced realtime feedback gives now direct paint feedback between the Photoshop screen and the 3ds max modeling viewport. Raytracer core technology allows fast painting of objects with very high poly counts. Along with customizable speedup options GhostPainter is the perfect tool for interactive texturing and painting with Photoshop.

Workflow for Artists

By combining the proven strengths of Photoshop and 3ds max, GhostPainter offers a unique intuitive and easy workflow. Any viewport of 3ds max can be turned into a true and fully functional Photoshop viewport. All functions and controls of Photoshop are then available right from within 3ds max. Color sharing as well as drag-and-drop support between Photoshop and 3ds max are just a few examples of the easy workflow. Since GhostPainter seamlessly integrates into Photoshop and 3ds max no import/export process is required at any time. Thereby allowing to switch freely between 2D painting in Photoshop and 3D painting in 3ds max.

psd-manager the Perfect Companion

GhostPainter 2.0 includes a full version of psd-manager the advanced PSD exporter. psd-manager actually controls the render output in a way that enables the user to change or manipulate nearly every aspect of the final image without the need of re-rendering. Like no other tool it allows to automatically create properly arranged and configured Photoshop layers from Render Elements. The ability to create accurate anti-aliased masks for objects and materials on the fly makes it the key tool for manipulation of rendered images. The files produced by psd-manager are compatible with Adobe® Photoshop® and all other graphics and compositing applications that are able to read PSD files.


Code:
http://www.cebas.com/products/products.php?UD=10-7888-33-788&PID=5

Code:
http://rapidshare.de/files/29490695/Cebas_GhostPain-MacHusky.rar.html
Mantera-nya :
MacHusky

Illustrate!™ 5.3



Illustrate! is the market-leading cel and illustration renderer. This latest version includes a completely new Flash rendering engine that provides many advanced rendering features including shading and support for intersecting objects.

From its initial inception in 1994 Illustrate! has continued to deliver "best of class" technology ever since. Illustrate! remains the fastest and most advanced non-photorealistic renderer for 3DS MAX.

What's New?


Illustrate! 5.3 is feature compatible with Illustrate! 5.2. Among the new enhancements in this version...
General
  • Recompiled and tested to run under 3dsmax 6.0
  • The "Draft" renderer option is no longer available in 3dsmax 6.0 so Illustrate! no longer supports it.
  • Corrected some minor issues.


What is Illustrate!?

Illustrate! is a non-photorealistic renderer.
It allows you to render your 3D scene in a variety of artistic styles. The most common is the cel or toon style where the objects are rendered with a single or limited number of colors and the edges are drawn with a line. This version of Illustrate! is particularly adept at this style of rendering. It includes a lot of advanced features for creating film resolution cel renderings.
Illustrate! also renders illustrations. Most commonly these are technical illustrations with hidden-lines eliminated. Illustrate! supports a huge variety of line styles so you can create complex illustrations.
One amazing feature of Illustrate! is its ability to render these styles out to vector artwork. It currently supports Shockwave Flash, Adobe Illustrator, and Autocad DXF output. This allows you render your 3D scenes for displaying on the Internet or for inclusion with other vector graphics.
Below are some examples of the many rendering styles that Illustrate! supports...


More Info :
Code:

http://www.davidgould.com/Illustrate/IllustrateForMax/Illustrate53.htm

Code:
http://rapidshare.de/files/29487753/Illtrate5.3-MacHusky.rar.html


[Plugins & Tutorial] Autodesk 3Ds MAX

Glu3D is a complete plugin system that makes easy making liquids in Discreet's 3dsmax. Glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.



Its main features are: Particle based dynamic engine that automatically animates liquids that interact with surrounding geometry
Triangle mesh surface sequence is generated to visualize liquid surface
Fully integrated in 3dsmax environment in order to simplify production workflow
File cache system to store pre-calculated dynamics results
Crowd object. A sample object is instanced at every particle position
Motion blur
Wet maps
Texture mapping
Arbitrary planar shapes as sources
Fill objects function to speed up scene initial condition setup
Friendly customizable UI full of shortcuts, menus and toolbar buttons
Integration with Particle Flow
And much more coming soon...

Glu3D consist of the following different parts:
Glu3D Main node - (Create -> glu3D pouring system panel)
The Glu3D main control panel. This is the panel that controls the main functionality of the fluid simulation: The LOD (Level Of Detail), Thickness (Viscosity of the fluid), Gravity, Subframe accuracy, the Surface Mesh generation (a polygonal surface that covers the fluid volume defined by particles), particle Sources creation, Vertex color and Texture Mapping, Per Object parameters and Cache management.
PWrapper - (Create -> glu3D pouring system panel)
A Surface Mesh generator for any kind of particle system (not only glu3D).
Glu3D in Particle Flow (Particle View)
Glu3D Birth - Reads the Glu3D cache data from a defined folder.
Glu3D Source - Converts the particles to a Glu3D source file format that you can use to run a fluid simulation.
Glu3D hanya 495 ..

Dial-Up Friendly :

http://rapidshare.de/files/29475166/MacHusky-3dag3d1311.part1.rar.html
http://rapidshare.de/files/29476093/MacHusky-3dag3d1311.part2.rar.html


[files] e-book fotografi

  1. Photography_Fundamentals.pdf
  2. How_to_Create_High_Dynamic_Range_Images_-_PopPhoto_-_Septembe...pdf
  3. Close_Up_Photography.pdf
  4. dp_tut3.pdf
  5. Photography_Mini_Tutorial_-_Photographing_Fireworks.pdf
  6. Large_Format_and_Personal_Style.pdf
  7. Photography_Mini_Tutorial_-_What_Is_Hyperfocal_Distance.pdf
  8. Birds_in_Nature_Photography_-_Mini_Tutorial.pdf
  9. Black___White_Photography_-_A_Basic_Manual.pdf
  10. weddingphotography.pdf
  11. Photography_-_63_Classical_Model_Poses.pdf
  12. Photography_Mini_Tutorial_-_What_Is_Aperture.pdf
  13. Beginners_guide_to_b_w_photography.pdf
  14. Click__The_No_Nonsense_Guide_to_Digital_Cameras_-_McGraw_Hill_2003.pdf
  15. Basic_Flash_Photography_-_How_To_-_Excellent__-_eBook.pdf
  16. Photography_Mini_Tutorial_-_What_Is_Correct_Exposure.pdf
  17. On_Being_A_Photographer_-_A_Practical_Guide_3rd_Editon_-_LensWork_2001.pdf
  18. Composition.pdf
  19. Lighting__Tone_Deft_-_PopPhoto_-_August_2006.pdf
  20. Landscape_Comp2.pdf
  21. Photography_Mini_Tutorial_-_What_Is_Noise.pdf
  22. Normal_Lens_In_Landscape_Photography.pdf
  23. OReilly.Digital.Photography.Pocket.Guide.3rd.Editi on.Aug.2005.eBook-DDU.pdf
  24. Night_Photography_-_Mini_Tutorial.pdf
  25. Photography_Mini_Tutorial_-_How_To__Shore_and_Coast_Shots.pdf
  26. Digital.Photography-Tips.pdf -
  27. PortraitLighting.pdf
  28. How_to_Take_Stunning_Portraits_-_PopPhoto_-_October_2006.pdf
  29. Intimate_Landscapes.pdf
  30. Introduction_to_Large_Format.pdf
  31. Exploring_Digital_Photography.pdf
  32. Lanscape_Tutorial_p1.pdf
  33. A_Short_Course_in_Digital_Photography.pdf
  34. Large_Format_and_Closeup_Photography.pdf
  35. Photography_Mini_Tutorial_-_What_Is_Fill-In_Flash.pdf
  36. Landscape_Composition_Rules.pdf
  37. Photography_Mini_Tutorial_-_What_Is_Incident_and_Gray_Card_Readings.pdf
  38. 50_Tips_For_Better_Pictures_-_PopPhoto_-_June_2004.pdf
  39. Lanscape_Tutorial_p2.pdf
  40. Digital_Photography_Pocket_Guide_3rd_Edition_-_O_Reilly_2005.chm
  41. Fundamentals_Of_Photography.pdf
  42. Large_Format_in_Landscape_Photography.pdf
  43. Digital_Photography_-_Tips___Tricks.pdf
  44. AMACOM.EBay.Photography.the.Smart.Way.2005.ebook-TLFeBOOK.pdf
  45. Guidelines_for_Better_Photographic_Composition..pd f
  46. Large_Format_and_the_Digital_Process.pdf
  47. Landscape_Comp1.pdf
  48. Hacking_Digital_Cameras_-_Building_Triggers.pdf
  49. Photography_Mini_Tutorial_-_What_Is_White_Balance.pdf
  50. Photography_Mini_Tutorial_-_What_Is_ISO.pdf
  51. Photography_Mini_Tutorial_-_What_Is_Area_Focus.pdf
  52. Composition_Tutorial_-_Wendy_Folse.pdf
  53. Lighting_Handbook.pdf
  54. Peachpit.Press.Photoshop.Finishing.Touches.Jul.200 6.chm
  55. Hyperfocal_Distance_Charts_for_35mm.PDF
  56. A-Z_of_digital_photography.pdf
  57. The_Blue_Pixel_Guide_to_Travel_Photography_-_Peachpit_Press_2005.chm
  58. The_Photoshop_CS2_Book_for_Digital_Photographers.c hm
  59. Popular_Photography_0610.pdf
  60. Pain_-_How_to_build_Dioramas.pdf -
  61. Simmons_-_Using_The_View_camera.pdf
  62. Popular_Photography_0611.pdf
  63. Digital.Photography.For.Dummies-All.in.One.Desk.Reference.3rd.Ed.pdf
  64. Popular_Photography_and_Imaging_Dec_-2005.pdf
  65. Wiley.PC.Magazine.Digital.SLR.Photography.Solution s.May.2006.pdf
  66. Digital_Art_Photography_for_Dummies.pdf
  67. Digital_Photography_Just_the_Steps_For_Dummies.pdf
  68. Digital_Photography_All-in-One_Desk_Reference_for_Dummies_2nd_Ed.pdf
  69. The_Art_of_RAW_Conversion_-_Steinmueller_Photo_2005.pdf
  70. What_Digital_Camera_Magazine_December_Special_2005 .pdf
  71. Digital_Color_Imaging_Handbook_-_CRC_Press_2003.pdf
  72. Photography_-_How_To_Do_Everything_With_Your_Digital_Camera.pdf
  73. How_To_Do_Everything_with_Your_Digital_Camera_2nd_ Edition_-_McGraw_Hill_2002.pdf
  74. Digital_Photography_-_Workflow_Handbook.pdf
  75. Digital_Photography_-_Acquisition_And_Processing_Techniques.pdf
  76. Creative_Black_And_White_Photography_-_Bernhard_Suess_2003.pdf
  77. Lighting_Nude.pdf
  78. Mastering_Digital_Photography_2nd_Edition_-_Thomson_2006.chm
  79. McGraw_Hill_-_Shoot_Like_a_Pro__Digital_Photography_Techniques. pdf
  80. Shoot_Like_A_Pro__-_Digital_Photography_Techniques_-_McGraw_Hill_2003.pdf
  81. Shoot_Like_A_Pro__-_Digital_Photography_Techniques.pdf
  82. Mastering_Digital_SLR_Photography_-_Thomson_2005.pdf
  83. Peachpit.Press.Real.World.Camera.Raw.with.Adobe.Ph otoshop.CS2.May.2005.eBook-BBL.chm
  84. Photography_-_74_classical_model_poses.pdf -
  85. Peachpit.Press.The.Digital.Photography.Book.Aug.20 06.chm
  86. OReilly.Digital.Photography.The.Missing.Manual.Jun .2006l.chm
  87. Create_Your_Own_Digital_Photography_Sams_2005.chm
  88. The_Art_of_Photoshop_for_Digital_Photographers.chm
    Street Photography for the Purists.pdf
  89. A_Short_Course_In_Nikon_D70_Photography.pdf
Software
Nikon Capture NX 1.0.1
Nikon Camera Control Pro v1.0

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