Kamis, 23 Agustus 2007

GhostPainter 2.0



GhostPainter 2.0 is the next generation of integration between discreet 3ds max® and Adobe Photoshop®. It consists of a set of 3ds max and Photoshop plug-ins that make a seamless fusion between these 2 applications possible. GhostPainter 2 provides a solution for texturing, 3D painting and post-production as well as general workflow improvements around 3ds max and Adobe Photoshop.

cebas Computer GmbH announced today that the highly anticipated GhostPainter 2.0 plug-in for 3ds max® is now shipping. A unique tool that integrates Adobe® Photoshop® and 3ds max® in a way never seen before. The seamless fusion between the world of 2D and 3D greatly enhances, speeds-up and simplifies several every day tasks 3D artists have to perform. GhostPainter 2.0 is a solution for texturing and painting of 3D objects as well as post-production of rendered images.

Adobe® Photoshop® Plug-ins

GhostPainter 2.0 comes with several Photoshop plug-ins that interactively communicate with 3ds max®. Unique features like "vector based texture unwrapping" to Photoshop paths, allow the user to get resolution independent unwrapped UV texture information. Another great feature offered by the Photoshop connection is the ability to automatically create Photoshop selections from selected faces or even selected edges of an object. Furthermore all additonal Photoshop plug-ins are recordable in actions so that custom Photoshop actions can be used to perform repeatable tasks.

3D Painting

GhostPainter 2.0 directly connects to Photoshop and allows the user to paint on any object within 3ds max. All of the Photoshop tools, commands and filters may be used to manipulate the texture of the object. The enhanced realtime feedback gives now direct paint feedback between the Photoshop screen and the 3ds max modeling viewport. Raytracer core technology allows fast painting of objects with very high poly counts. Along with customizable speedup options GhostPainter is the perfect tool for interactive texturing and painting with Photoshop.

Workflow for Artists

By combining the proven strengths of Photoshop and 3ds max, GhostPainter offers a unique intuitive and easy workflow. Any viewport of 3ds max can be turned into a true and fully functional Photoshop viewport. All functions and controls of Photoshop are then available right from within 3ds max. Color sharing as well as drag-and-drop support between Photoshop and 3ds max are just a few examples of the easy workflow. Since GhostPainter seamlessly integrates into Photoshop and 3ds max no import/export process is required at any time. Thereby allowing to switch freely between 2D painting in Photoshop and 3D painting in 3ds max.

psd-manager the Perfect Companion

GhostPainter 2.0 includes a full version of psd-manager the advanced PSD exporter. psd-manager actually controls the render output in a way that enables the user to change or manipulate nearly every aspect of the final image without the need of re-rendering. Like no other tool it allows to automatically create properly arranged and configured Photoshop layers from Render Elements. The ability to create accurate anti-aliased masks for objects and materials on the fly makes it the key tool for manipulation of rendered images. The files produced by psd-manager are compatible with Adobe® Photoshop® and all other graphics and compositing applications that are able to read PSD files.


Code:
http://www.cebas.com/products/products.php?UD=10-7888-33-788&PID=5

Code:
http://rapidshare.de/files/29490695/Cebas_GhostPain-MacHusky.rar.html
Mantera-nya :
MacHusky

Illustrate!™ 5.3



Illustrate! is the market-leading cel and illustration renderer. This latest version includes a completely new Flash rendering engine that provides many advanced rendering features including shading and support for intersecting objects.

From its initial inception in 1994 Illustrate! has continued to deliver "best of class" technology ever since. Illustrate! remains the fastest and most advanced non-photorealistic renderer for 3DS MAX.

What's New?


Illustrate! 5.3 is feature compatible with Illustrate! 5.2. Among the new enhancements in this version...
General
  • Recompiled and tested to run under 3dsmax 6.0
  • The "Draft" renderer option is no longer available in 3dsmax 6.0 so Illustrate! no longer supports it.
  • Corrected some minor issues.


What is Illustrate!?

Illustrate! is a non-photorealistic renderer.
It allows you to render your 3D scene in a variety of artistic styles. The most common is the cel or toon style where the objects are rendered with a single or limited number of colors and the edges are drawn with a line. This version of Illustrate! is particularly adept at this style of rendering. It includes a lot of advanced features for creating film resolution cel renderings.
Illustrate! also renders illustrations. Most commonly these are technical illustrations with hidden-lines eliminated. Illustrate! supports a huge variety of line styles so you can create complex illustrations.
One amazing feature of Illustrate! is its ability to render these styles out to vector artwork. It currently supports Shockwave Flash, Adobe Illustrator, and Autocad DXF output. This allows you render your 3D scenes for displaying on the Internet or for inclusion with other vector graphics.
Below are some examples of the many rendering styles that Illustrate! supports...


More Info :
Code:

http://www.davidgould.com/Illustrate/IllustrateForMax/Illustrate53.htm

Code:
http://rapidshare.de/files/29487753/Illtrate5.3-MacHusky.rar.html


[Plugins & Tutorial] Autodesk 3Ds MAX

Glu3D is a complete plugin system that makes easy making liquids in Discreet's 3dsmax. Glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.



Its main features are: Particle based dynamic engine that automatically animates liquids that interact with surrounding geometry
Triangle mesh surface sequence is generated to visualize liquid surface
Fully integrated in 3dsmax environment in order to simplify production workflow
File cache system to store pre-calculated dynamics results
Crowd object. A sample object is instanced at every particle position
Motion blur
Wet maps
Texture mapping
Arbitrary planar shapes as sources
Fill objects function to speed up scene initial condition setup
Friendly customizable UI full of shortcuts, menus and toolbar buttons
Integration with Particle Flow
And much more coming soon...

Glu3D consist of the following different parts:
Glu3D Main node - (Create -> glu3D pouring system panel)
The Glu3D main control panel. This is the panel that controls the main functionality of the fluid simulation: The LOD (Level Of Detail), Thickness (Viscosity of the fluid), Gravity, Subframe accuracy, the Surface Mesh generation (a polygonal surface that covers the fluid volume defined by particles), particle Sources creation, Vertex color and Texture Mapping, Per Object parameters and Cache management.
PWrapper - (Create -> glu3D pouring system panel)
A Surface Mesh generator for any kind of particle system (not only glu3D).
Glu3D in Particle Flow (Particle View)
Glu3D Birth - Reads the Glu3D cache data from a defined folder.
Glu3D Source - Converts the particles to a Glu3D source file format that you can use to run a fluid simulation.
Glu3D hanya 495€ ..

Dial-Up Friendly :

http://rapidshare.de/files/29475166/MacHusky-3dag3d1311.part1.rar.html
http://rapidshare.de/files/29476093/MacHusky-3dag3d1311.part2.rar.html