Kamis, 23 Agustus 2007

3DS Max Lighting



Book Description

This book teaches lighting theory and introduces the lighting tools in 3DS MAX. Coupled with numerous practical examples, this book will have a beginner lighting like a pro.

About the Author
Nicholas Boughen is a Senior Visual Effects artist working in Vancouver, British Columbia, Canada. He has worked as Lead Lighter in television and film. Nicholas has worked on countless television commercials, pilots, and mini-series including Dead Like Me, Aftershock: Earthquake in New York, Voyage of the Unicorn, Snow White, Time Tunnel, Stargate SG-1, and others, providing modeling, texturing, lighting, and animation. Nicholas’s feature film work includes The Lizzie McGuire Movie, Goodboy (2003), Garfield, and I, Robot.

More Information:
_http://www.amazon.com/gp/product/155622401X/002-6008697-3817626?n=283155

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Cebas psd-manager™

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Cebas psd-manager™



About psd-manager

psd-manager™ is the first and most advanced PSD file exporter available for 3ds max available on the market. Now, for the first time you can readjust nearly everything in the rendering with Adobe® Photoshop® or any another application that supports PSD files. psd-manager is the tool to help you save time and money by integrating the tools you best know and like.


What does psd-manager do ?

Saving the rendered image as a layer in a PSD file is an easy task, psd-manger can do this and much more. It lets you add all render elements of your scene as layers to a PSD file. No more trouble to compose dozens of render elements, because presets and automatic layer sorting make it a breaze to setup the correct layer order. You may also manually control the blending modes along with the order of the layers. The latest Photoshop Version 7 blending modes are also supported. But psd-manager doesn't stop there. What you really need during post production and for last minute changes are accurate antialiased selections/masks. That's why psd-manager allows you to add selections or layers for each object/material of your choice to the final PSD. Gone are the days when you had to draw selections by hand or to render timeconsuming additional passes to get them. To give you even more possibilities to spice up your images you can even add G-Buffer Channels to the PSD file. All that psd-manager does relies on 3ds max core capabilities like the G-Buffer and render elements which make it fast, extendable and nevertheless open to all renderers.

Why psd-manager ?

Every professional 3D artist will agree, rendering complex scenes is a stressful job, especially when your customer or boss is sitting right behind you and it is not really clear how the final project should look like. Even "little" changes in the 3D scene can easily turn out to be one of those jobs that cost you another sleepless night!
Whether you use it for last minute changes, post production or just to quickly do some variations of your renderings - the best tools are those that are fast, easy and fun to use and psd-manager is one of them.

What can I do with such a feature rich PSD ?

psd-manager gives you the combined power of render elements and antialiased object, material selections in every application that supports PSD files. The possibility to alter every aspect of your image for one or multiple objects and materials in post will change the way you work. You can for example make color corrections, add depth of field and fog, smooth shadows, paint more detail without affecting shadows and highlights, blur and weight reflections, adjust highlights, add glow effects... and all tweaking can be made on a specific object or material. Most of these effects were previously only possible in compositing applications, but with psd-manager you can achieve them in 2D image editing applications such as Adobe® Photoshop®.

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GhostPainter 2.0



GhostPainter 2.0 is the next generation of integration between discreet 3ds max® and Adobe Photoshop®. It consists of a set of 3ds max and Photoshop plug-ins that make a seamless fusion between these 2 applications possible. GhostPainter 2 provides a solution for texturing, 3D painting and post-production as well as general workflow improvements around 3ds max and Adobe Photoshop.

cebas Computer GmbH announced today that the highly anticipated GhostPainter 2.0 plug-in for 3ds max® is now shipping. A unique tool that integrates Adobe® Photoshop® and 3ds max® in a way never seen before. The seamless fusion between the world of 2D and 3D greatly enhances, speeds-up and simplifies several every day tasks 3D artists have to perform. GhostPainter 2.0 is a solution for texturing and painting of 3D objects as well as post-production of rendered images.

Adobe® Photoshop® Plug-ins

GhostPainter 2.0 comes with several Photoshop plug-ins that interactively communicate with 3ds max®. Unique features like "vector based texture unwrapping" to Photoshop paths, allow the user to get resolution independent unwrapped UV texture information. Another great feature offered by the Photoshop connection is the ability to automatically create Photoshop selections from selected faces or even selected edges of an object. Furthermore all additonal Photoshop plug-ins are recordable in actions so that custom Photoshop actions can be used to perform repeatable tasks.

3D Painting

GhostPainter 2.0 directly connects to Photoshop and allows the user to paint on any object within 3ds max. All of the Photoshop tools, commands and filters may be used to manipulate the texture of the object. The enhanced realtime feedback gives now direct paint feedback between the Photoshop screen and the 3ds max modeling viewport. Raytracer core technology allows fast painting of objects with very high poly counts. Along with customizable speedup options GhostPainter is the perfect tool for interactive texturing and painting with Photoshop.

Workflow for Artists

By combining the proven strengths of Photoshop and 3ds max, GhostPainter offers a unique intuitive and easy workflow. Any viewport of 3ds max can be turned into a true and fully functional Photoshop viewport. All functions and controls of Photoshop are then available right from within 3ds max. Color sharing as well as drag-and-drop support between Photoshop and 3ds max are just a few examples of the easy workflow. Since GhostPainter seamlessly integrates into Photoshop and 3ds max no import/export process is required at any time. Thereby allowing to switch freely between 2D painting in Photoshop and 3D painting in 3ds max.

psd-manager the Perfect Companion

GhostPainter 2.0 includes a full version of psd-manager the advanced PSD exporter. psd-manager actually controls the render output in a way that enables the user to change or manipulate nearly every aspect of the final image without the need of re-rendering. Like no other tool it allows to automatically create properly arranged and configured Photoshop layers from Render Elements. The ability to create accurate anti-aliased masks for objects and materials on the fly makes it the key tool for manipulation of rendered images. The files produced by psd-manager are compatible with Adobe® Photoshop® and all other graphics and compositing applications that are able to read PSD files.


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